

The latter are trinkets made from Behemoth parts that bestow short-term buffs or deal high, one-shot damage to the target. While the first two ensure quicker kills, it’s the yellow-coloured part damage that determines which trophies you’re going to back to the four artisans in Ramsgate to fashion new armour, weapons, repeaters (read: massive handcannons) and Lanterns.
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Watching those numbers dance above the stricken fiends is mesmerisingly addictive, the simple colour code informing you whether you’re dealing base damage, wound damage or part damage. In fact, the story is utterly superfluous and doesn’t ever really try to take centre stage, instead preferring to stand at the back and quietly eat crisps while you slam a giant hammer made from one monster’s arse into another monster’s face to make numbers pop out.Īnd you know what? It’s a glorious thing.

Occupying a weird kind of future-fantasy universe not entirely dissimilar to something like Final Fantasy, Dauntless tells a simple story of… doing something for reasons. Your hunter – sorry, Slayer – is part of a pioneering team sent to Ramsgate, a frontier town in the Shattered Isles, a collection of floating landmasses riddled with large creatures called Behemoths.

Dauntless does away with a lot of the loftier aspirations of its closest rival and most obvious influence and instead presents you with a much more straightforward challenge. The environments are far less dense and alive, and they’re also much smaller, meaning you’ll normally find the unfortunate beastie you’ve skipped out to club to death within a few minutes.Īs a result, Dauntless feels like a much more immediate and player-friendly experience than Capcom’s Monster Hunter World, even if that means it also lacks much of the nuance and detail that have made MHW Capcom’s biggest selling release ever. You’re still sent out to murder colossal wildlife for reasons that don’t go much beyond filling out your summer wardrobe with new breastplates made from hacked out cheekbones, and you’ll still wield a bevvy of imaginative weapons that treat the laws of physics like loose guidelines, but there’s less emphasis on actual hunting. Although directly compared to the Monster Hunter franchise with more frequency and slightly less flattery than the Mortal Kombat movies are compared to the Mortal Kombat games, Phoenix Labs’ free-to-play action offering Dauntless is more akin to a straight-up boss rush than a hunting game.
